Small City: Fābāwù Ji̊ Qi̊v

Fābāwù Ji̊ Qi̊v

Fābāwù Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceQùkēi̊v Region
RegionIliqtmaivu Brush
Founded1307
Community LeaderLord Chimgink
Area17 km2 (6 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation2630 m (8628 ft)
Average Yearly Precipitation266 cm/y (104 in/y)
Population4155
Population Density244 people per km2 (692 people per mi2)
Town AuraTruename Magic
Naming
Native nameFābāwù Ji̊ Qi̊v
Pronunciation/fəˑb/ /ˈəˑwʊ/
Direct Translation[surf] [similar]
Translation[Not Yet Translated]

Fābāwù Ji̊ Qi̊v (/fəˑb/ /ˈəˑwʊ/ [surf] [similar]) is a subtropical Small City located in the Qùkēi̊v Region of the Tetburland.

The name Fābāwù Ji̊ Qi̊v is derived from the Goblin language, as Fābāwù Ji̊ Qi̊v was founded by Nayḿa, who was culturaly Tauran.

Climate

Fābāwù Ji̊ Qi̊v has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 22°C (71°F). Fābāwù Ji̊ Qi̊v receives an average of 266 cm/y (104 in/y) of precipitation, most of which comes in the form of rain during the summer. Fābāwù Ji̊ Qi̊v covers an area of nearly 17 km2 (6 mi2), and an average elevation of 2630 m (8628 ft) above sea level.

Overview

Fābāwù Ji̊ Qi̊v was founded durring the early 14th century in fall of the year 1307, by Nayḿa. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Nayḿa.

Fābāwù Ji̊ Qi̊v was built using the conventions of Tauran durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Fābāwù Ji̊ Qi̊v is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Fābāwù Ji̊ Qi̊v is buildings are located arround a single spacious packed earth mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Astonishigly, the millitarily questionable fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Fābāwù Ji̊ Qi̊v has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Fābāwù Ji̊ Qi̊v ’s existence has dried up and the city is drifting down the stream of history as it dries up. Even with that as it is, everything is just a little too worn down, a little too dirty, or much of both. The town should be gone, not dying. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable.

Civic Infrastructure

Fābāwù Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fābāwù Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fābāwù Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fābāwù Ji̊ Qi̊v's parks.

Fābāwù Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fābāwù Ji̊ Qi̊v.

Fābāwù Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fābāwù Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fābāwù Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Fābāwù Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fābāwù Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fābāwù Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fābāwù Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Fābāwù Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Fābāwù Ji̊ Qi̊v's grid is powered by hydrogalvanic generators.

Fābāwù Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Fābāwù Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fābāwù Ji̊ Qi̊v's natural decorations nor waterways.

Fābāwù Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fābāwù Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fābāwù Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fābāwù Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Fābāwù Ji̊ Qi̊v hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Herd Animal, Elk (Giant) near Fābāwù Ji̊ Qi̊v are known to be almost tame, such that they can be put to domestic use.

Fābāwù Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves bloodletting to channel Necromancy energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 7
  • Farmers: 11
  • Farm Laborer: 20
  • Hunters: 15
  • Milk Maids: 11
  • Ranchers: 5
  • Ranch Hands: 10
  • Shepherds: 9
    • Farmland: 16744 m2
    • Cattle and Similar Creatures: 1038
    • Poultry: 12465
    • Swine: 831
    • Sheep: 41
    • Goats: 8
    • Horses, Mounts, and Beasts of Burden: 415

Craftsmen

  • Arms and Toolmakers: 9
  • Blacksmiths: 9
  • Bookbinders: 5
  • Buckle-makers: 5
  • Cabinetmakers: 9
  • Candlemakers: 18
  • Carpenters: 14
  • Clothmakers: 12
  • Coach and Harness Makers: 4
  • Coopers: 9
  • Copper, Brass, Tin, Zinc, and Lead Workers: 5
  • Copyists: 3
  • Cutlers: 3
  • Fabricworkers: 9
  • Farrier: 23
  • Furriers: 2
  • Glassworkers: 14
  • Gunsmiths: 8
  • Harness-Makers: 3
  • Hatters: 7
  • Hosiery Workers: 2
  • Jewelers: 4
  • Leatherwrights: 11
  • Locksmiths: 4
  • Matchstick makers: 6
  • Musical Instrument Makers: 6
  • Painters, Structures and Fixtures: 5
  • Paper Workers: 5
  • Plasterers: 5
  • Pursemakers: 6
  • Roofers: 4
  • Ropemakers: 4
  • Rugmakers: 4
  • Saddlers: 7
  • Scabbardmakers: 8
  • Scalemakers: 4
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 4
  • Soap and Tallow Workers: 15
  • Tailors: 36
  • Tanners: 5
  • Upholsterers: 6
  • Watchmakers: 6
  • Weavers: 11
  • Whitesmiths: 3

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 5
  • Booksellers: 6
  • Butchers: 10
  • Chandlers: 11
  • Chicken Butchers: 11
  • Entrepreneurs: 4
  • Fine Clothiers: 10
  • Fishmongers: 11
  • Florists: 2
  • Potion Sellers: 7
  • Resellers: 19
  • Spice Merchants: 5
  • Wine-sellers: 8
  • Wheelwright: 6
  • Woodsellers: 3

Service workers

  • Bakers: 20
  • Barbers: 22
  • Coachmen: 6
  • Cooks: 16
  • Doctors: 9
  • Gamekeepers: 6
  • Grooms: 3
  • Hairdressers: 13
  • Healers: 10
  • Housekeepers: 12
  • Housemaids: 23
  • House Stewards: 11
  • Inns: 3
  • Laundry maids: 7
  • Maidservants: 14
  • Nursery Maids: 7
  • Pastrycooks: 14
  • Restaurateur: 17
  • Tavern Keepers: 18

Specialized Laborer

  • Ashworkers: 5
  • Bleachers: 3
  • Chemical Workers: 2
  • Coal Heavers: 8
  • In-Town Couriers: 9
  • Long Haul Couriers: 10
  • Dockyard Workers: 8
  • Gas Workers: 2
  • Hay Merchants: 3
  • Leech Collectors: 10
  • Millers: 9
  • Miners: 9
  • Oilmen and Polishers: 6
  • Postmen: 9
  • Pure Finder: 5
  • Skinners: 12
  • Sugar Refiners: 2
  • Tosher: 6
  • Warehousemen: 12
  • Watercarriers: 8
  • Watermen, Bargemen, etc.: 11

Skilled Laborers

  • Accountants: 5
  • Alchemist: 6
  • Clerk: 8
  • Dentists: 4
  • Educators: 12
  • Engineers: 6
  • Gardeners: 4
  • Mages: 3
  • Plumbers: 4
  • Pharmacist: 5
  • Professors: 1
  • Scientists: 3
  • Wizards: 1

Civil Servants

  • Adventurers: 4
  • Bankers: 5
  • Civil Clerks: 9
  • Civic Iudex: 4
  • Consultants: 2
  • Exorcist: 10
  • Fixers: 5
  • Kami Clerk: 8
  • Landlords: 7
  • Lawyers: 5
  • Legend Keepers: 6
  • Militia Officers: 37
  • Monks, Monastic: 13
  • Monks, Civic: 11
  • Historian, Oral: 9
  • Historian, Textual: 5
  • Policemen, Sheriffs, etc.: 9
  • Priests: 15
  • Rangers: 5
  • Rat Catchers: 6
  • Scholars: 6
  • Spiritualist: 7
  • Slayers: 2
  • Storytellers: 16
  • Military Officers: 12

Cottage Industries

  • Brewers: 11
  • Comfort Services: 17
  • Enchanters: 4
  • Herbalists: 4
  • Jaminators: 13
  • Needleworkers: 13
  • Potters: 6
  • Preserve Makers: 11
  • Quilters: 6
  • Seamsters: 20
  • Spinners: 12
  • Tinker: 4
  • Weaver: 10

Artists

  • Actors: 4
  • Architects: 1
  • Bards: 6
  • Costumers: 2
  • Dancers: 5
  • Drafters: 2
  • Engravers: 3
  • Fine Furniture Carpenters: 2
  • Glaziers: 4
  • Inlayers: 4
  • Musicians: 12
  • Painters, Art: 2
  • Playwrights: 4
  • Sculptors, Art: 3
  • Wood Carvers: 12
  • Writers: 12

Produce Industries

  • Butter Churners: 14
  • Canners: 10
  • Cheesmakers: 13
  • Ice Merchants: 1
  • Millers: 8
  • Picklers: 6
  • Smokers: 5
  • Stockmakers: 4
  • Tobacconists: 6
  • Tallowmakers: 9

1495 of Fābāwù Ji̊ Qi̊v's population work within a Foundational Occupation.

2536 of Fābāwù Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 124 (3%) are noncontributers.

Points of Interest

Fābāwù Ji̊ Qi̊v has a conflict with a neighboring community. This usually isn't part of a larger war, but is instead a personal animosity between them. It may be the community has suffered at their enemy's hands, or they may have been the ones applying the suffering. Constant low-level skirmishes and trouble making go on between the two.

The center of Fābāwù Ji̊ Qi̊v's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami ended a famine plaguing Fābāwù Ji̊ Qi̊v. One of Fābāwù Ji̊ Qi̊v's local festivals commemorates this miracle.

History